This Course consists of a variety of learning modalities that will introduce you to game studies, game design and game jams. The course consists of text, videos, interactive elements, activities and reflection exercises as well as extensive further reading to guide you through these topics. This is a self-paced course designed to be delivered asynchronously. Case studies and examples from students across the Arts and Sciences disciplines working with the creative industries are provided, enabling you to get inspiration for how to put into practice the theoretical concepts and best practices explored. No additional software is needed to take this course.
Last modified: Monday, 11 May 2020, 6:32 PM