3.1 Game jams as a way to design for new interactions and experiences
3.1.2 Game jams: why & how?
Following the presentation from Associate Professor Rikke Toft Nørgård and Associate Professor Claus Toft-Nielsen, on the theme of and thinking around the game jam at Dokk1,is a presentation by PhD Fellow Jeanette Falk Olesen and Chair of Coding Pirates Aarhus Mikey Bruun Andersen. Olsen introduces the concept of game jams and how they are structured. She also gives some examples of different popular game jams and game jam formats. One of these - the Paper Jam - even turns the process of writing research papers or academic writing into a game jam. Olesen also presents research and insights into what you as a participant learn and can take away from game jams. Jeanette Falk Olesen is in her PhD project researching how we can understand the accelerated design processes during hackathons and game jams, how people organise game jam and hackathon formats to support academic processes and creative design processes and how accelerated design processes such as ghame jams be organised to support academic processes and creative design processes.
Olesen’s presentation is followed by a presentation from Mikey Bruun Andersen that introduces the practice of creating games through game jams. He introduces to the different stages of and steps in a game jam though applying the lens of the double diamond design model of Discover, Define, Develop and Deliver. He offers some practical advice for each of the steps to help secure a good game jam process and experience. Andersen also introduces some of the technologies that can be utilised for game making in game jams. Mikey Bruun Andersen is as Chair of Coding Pirates Aarhus coordinating many of the big game jams, hackathons and other it-creative events that take place within Coding Pirates Aarhus. Furthermore, he is head of the Coding Pirates GameDev club that specialises in game making and design processes. In the Coding Pirates clubs students and professionals volunteer together to make, design, code and create with children and youngsters. The focus is on it-creativity as well as imagining, exploring and experimenting with digital technologies.
Olesen’s presentation is followed by a presentation from Mikey Bruun Andersen that introduces the practice of creating games through game jams. He introduces to the different stages of and steps in a game jam though applying the lens of the double diamond design model of Discover, Define, Develop and Deliver. He offers some practical advice for each of the steps to help secure a good game jam process and experience. Andersen also introduces some of the technologies that can be utilised for game making in game jams. Mikey Bruun Andersen is as Chair of Coding Pirates Aarhus coordinating many of the big game jams, hackathons and other it-creative events that take place within Coding Pirates Aarhus. Furthermore, he is head of the Coding Pirates GameDev club that specialises in game making and design processes. In the Coding Pirates clubs students and professionals volunteer together to make, design, code and create with children and youngsters. The focus is on it-creativity as well as imagining, exploring and experimenting with digital technologies.
Presentation of Game Jams: How & Why from the Counterplay festival @Dokk1 (YouTube) |