4.1 Students’ perspectives on game jams and game design processes as a way of learning

4.1.1 Student interview 1: perspective from TMI

In the first video you hear from Katrine Kallestrup Rasmussen and Anders Bøcher Brandt, two MA students from Information studies at Aarhus University and part of the design team TMI who are making the game ‘RatAway’. The begin by talking a bit about their game concept and then move on to reflect upon how game jams are experienced as a format for learning compared to more traditional educational formats. Here, they reflect on the pace and process of game jams that put them apart from the learning processes they normally encounter in higher education. They highlight the social experience as well as the interdisciplinary design teams and the authentic context they are learning in and designing for. 


Interview with participants, teachers and visitors from the Game Jam: Gaming at
the edge, the Counterplay festival 2019 @Dokk1 (YouTube)