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3.1 Game jams as a way to design for new interactions and experiences
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◄ 2.3 Discover, define, develop, deliver
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Intended Learning Objectives
Teaching/Learning Methods
Instructions
Defining games
1.1 Core concepts in games and gaming
10 Questions for Core concepts of in games and gaming
1.2 Game design schemas: artefacts, interaction and culture
1.3 Critical play and procedural rhetoric
Ian Bogost Essay
The game jam format
2.1 Exercise - game jamming on paper
What is the 6 tips for Game Jamming?
2.2 The game jam design process
2.3 Discover, define, develop, deliver
3.2 Design team process and products: student cases
Games with a purpose? Make your own game through a game jam process
Double diamond hotspots for Game Jam
4.1 Students’ perspectives on game jams and game design processes as a way of learning
4.2 Teachers, researcher and professional’s perspective on game jams and game design processes in higher education
4.3 Visiting researcher and professional’s reflections on the potentials and benefits of game jams and game design processes
4.4 EXERCISE: reflect on takeaways from this course and further inspiration
3.2 Design team process and products: student cases ►
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