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  • The #dariahTeach Project
  • The IGNITE Project
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  • Introduction
  • Unit 1: Telling Stories: From the Analogue to the Digital
  • Unit 2: Snowfall and Other Multimodal Narratives
  • Unit 3: Museums and Digital Storytelling
  • Unit 4: Phygital Heritage: Design, Interaction, and Evaluation
  • Unit 5: Audio Narratives
  • Unit 3: Museums and Digital Storytelling

    This unit was authored by Emilie Sitzia with the assistance of Yannis Prosalentis and Stephanie Ochiel.



    This Unit focuses on museum and storytelling. What is different with storytelling in museums? What opportunities does digital storytelling affords for museums?

    In the first part we will explore the changing notions of museum narrative, audiences, and storytelling. We will ask ourselves ‘what is a museum for?’ and we will identify storytelling as one of the museums' core function. How have museums shifted terms of authority over time? How has the notion of museum audience evolved through the centuries? How has the shift in audiences lead to a shift in museum narrative? These are a few of the questions we will explore in this first part. 

    The second part of the unit is about spaces of engagement. We will ask ourselves ‘Where is the storytelling?’ in a traditional exhibition space? We will investigate various spaces of engagement and the place of digital storytelling this context. The concept of the ‘phygital’ will be introduced as a possible tool for reflecting on the digital in museums and an expert interview will help us think about the actual and potential use of digital tools in the museum. 

    The final part focuses on analysing how storytelling works in museum space, both physical and digital. A lecture ‘analysing space, discourse and storytelling in the museum’ will present various analysis tools one can use to analyse storytelling in museums. Two hands-on exercises will help you apply these tools in different contexts. 

    In the final assignment of this unit you will put all your newly acquired knowledge and skills to create a story board or wire framing of a digital/audio narrative for an existing (online) exhibition.

    • 3.1 Changing Notions of Museum Narrative and Audiences Lesson
    • 3.2 Spaces of Engagement Lesson
    • 3.3 Analysing How Storytelling Works in Museum Space Lesson
    • Assignment: story board or wire framing of a digital/audio narrative for existing (online) exhibition Page
    • Changing notions of Audiences Interactive Content
    • The words we use Interactive Content
    • Fill in the blanks Interactive Content
    • Match the Concept Interactive Content
    • Is it true or False? Interactive Content
    • Phygital Heritage Model Components Interactive Content
    • where is the storytelling (2) Interactive Content
    • What comes to mind when you think of a museum? Interactive Content
    • The Danger of the Single Story Interactive Content
    • Summary of Where is the storytelling Interactive Content
◄Unit 2: Snowfall and Other Multimodal NarrativesUnit 4: Phygital Heritage: Design, Interaction, and Evaluation ►
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Introduction
  Intended Learning Objectives
  Instructions
  Teaching/Learning Methods
Unit 1: Telling Stories: From the Analogue to the Digital
  1.1 Telling Stories: From the Analogue to the Digital
  • 1.1.1 Narrative and Storytelling
  • 1.1.2 Narrative Theory: The Beginnings & Relevance Today
  • 1.1.3 Case Study: DH Origin Stories
  • 1.1.4 Technology and Narrative
  • 1.1.5 Case Study: Rhyzomic Narrative
  • 1.1.6 Digital Storytelling
  • 1.1.7 Storytelling as Meaning Making in Multiple Perspectives
  • 1.1.8 Case Study: Maps of our Worlds
  • 1.1.9 The Medium and the Message
  • 1.1.10 Memory, Archives, and Storytelling in the Digital
  • 1.1.11 Case study: Archives that Matter
  • 1.1.12 Case study: Digital Orality
  The Three Modalities
  Digital Narratives
  Show Don't Tell Quiz
  Perspectives
  Mappa Mundi
  On Perspectives
  Capturing frames
  Drag and drop
  Thickening Origin Stories
Unit 2: Snowfall and Other Multimodal Narratives
  2.1 Multimodal Narratives
  • 2.1.1 Introduction
  • 2.1.2 Multimodality, Interactivity & Remediation
  • 2.1.2 Web 2.0: Interactivity & Parallax Scrolling
  • 2.1.3 Digital Long Form Journalism: A New Narrative Type
  • 2.1.4 Snowfall: The Avalanche at Tunnel Creek
  • 2.1.5 Case Study: Wireframing Snowfall
  • 2.1.6 Wireframing a Multmodal Narrative
  What is Multimodality?
  Blur of White Wireframe
  Amazon & Orcas Narrative Quiz
Unit 3: Museums and Digital Storytelling
  3.1 Changing Notions of Museum Narrative and Audiences
  • 3.1.1 What is a Museum For?
  • 3.1.2 Shift in Authority & Shift in Audiences
  • 3.1.3 Timeline: Changing Notions of Audiences
  • 3.1.4 Shift in Notion of Audiences & Shift in Narratives
  • 3.1.5 The Danger of the Single Story
  • 3.1.6 Further Reading
  3.2 Spaces of Engagement
  • 3.2.1 Where is The Storytelling?
  • 3.2.2 Spaces of Engagement
  • 3.2.3 The Phygital Museum
  • 3.2.5 Further Reading
  3.3 Analysing How Storytelling Works in Museum Space
  • 3.3.1 Analysing Space, Discourse and Storytelling in the Museum
  • 3.3.2 Further Reading
  Assignment: story board or wire framing of a digital/audio narrative for existing (online) exhibition
  Changing notions of Audiences
  The words we use
  Fill in the blanks
  Match the Concept
  Is it true or False?
  Phygital Heritage Model Components
  where is the storytelling (2)
  What comes to mind when you think of a museum?
  The Danger of the Single Story
  Summary of Where is the storytelling
Unit 4: Phygital Heritage: Design, Interaction, and Evaluation
  Test my knowledge about 'Phygital Heritage'
  4.1 Introduction to Phygital Heritage
  • 4.1.1 Introduction
  • 4.1.2 Why Phygital Heritage?
  • 4.1.3 Model of Phygital Heritage
  4.2 Scenarios of Phygital Heritage
  • 4.2.1 Rationale Behind the Scenarios of Phygital Heritage
  • 4.2.2 Scenario 1: Saqqara Entrance Colonnade - Tangible Interaction to Communicate Tacit Knowledge of Heritage
  • 4.2.3 Scenario 2: Nimrud Relief - Architectural Contextualization of Heritage using Augmented Reality
  • 4.2.4 Scenario 3: Graethem Chapel - Interactive Projection Mapping
  • 4.2.5 Scenario 4: TouchTomb - Cultural Learning via Tangible Gamification
  • 4.2.6 Exercise - an Imaginary Scenario of Phygital Heritage
  4.3 Evaluation of Phygital Heritage
  • 4.3.1 Observation
  • 4.3.2 Interviews and Sketching
  • 4.3.3 User Experience Questionnaire
  • 4.3.4 Evaluation Framework of Phygital Heritage
  • 4.3.5 Exercise - Evaluation of a Phygital Heritage Scenario
  Evaluation Quiz
  Design objectives & Evaluation methods of my phygital scenario
  Key Qualities of the Digital Medium
  Key Characteristics of the Physical Realm
  Recap Quiz
Unit 5: Audio Narratives
  5.1 What Are Audio Naratives
  • 5.1.1 What Are Audio Narratives
  • 5.1.2 What Kinds of Audio Narratives Do You Know?
  • 5.1.3 What About Audio?
  • 5.1.4 What About Narratives?
  • 5.1.5 Focalization and Positioning in Audio Narrative
  5.2 Locative audio narratives
  • 5.2.1 Introduction
  • 5.2.2 A Brief History of Locative Auditory Media
  • 5.2.3 Listening to (Locative) Audio Narratives
  • 5.2.4 Conceptualizing ‘Locative’ Media
  • 5.2.5 Narrative Archaeology and the Interactive City
  • 5.2.6 Locative Narratives in the City
  5.3 Listening to Layers of Spatialized Sound
  • 5.3.1 Introduction
  • 5.3.2 What is a Soundscape?
  • 5.3.3 ‘Cultural’ Soundscapes
  • 5.3.4 Acoustic Territories and Auditory Bubbles
  • 5.3.5 Points of Audition
  Connect the Terms to their Definition
  Soundscape Vocabulary
  What is 'Locative Media' ?
  What is Locative Media?
  5.2.4 Conceptualizing Locative Media
  Focalization
  5.1.3 quizzes: situating
  Collage of Sound Fragments
  Sound Effectiveness
  Kinds of Audio Narrative: Radio Drama
  Kinds of Audio Narratives: Audio Guide
  Kinds of Audio Narratives: Audio Books
  Kinds of Audio Narratives: Sound Installation
  Kinds of Audio Narratives: Game Soundtrack & Online Narratives
  Kinds of Audio Narratives: Sound Walk
  Focalizations
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      • Digital Narratives & Blended Spaces

        • Participants

        • Introduction

        • Unit 1: Telling Stories: From the Analogue to the ...

        • Unit 2: Snowfall and Other Multimodal Narratives

        • Unit 3: Museums and Digital Storytelling

          • Lesson3.1 Changing Notions of Museum Narrative and Audie...

          • Lesson3.2 Spaces of Engagement

          • Lesson3.3 Analysing How Storytelling Works in Museum Space

          • PageAssignment: story board or wire framing of a digit...

          • Interactive ContentChanging notions of Audiences

          • Interactive ContentThe words we use

          • Interactive ContentFill in the blanks

          • Interactive ContentMatch the Concept

          • Interactive ContentIs it true or False?

          • Interactive ContentPhygital Heritage Model Components

          • Interactive Contentwhere is the storytelling (2)

          • Interactive ContentWhat comes to mind when you think of a museum?

          • Interactive ContentThe Danger of the Single Story

          • Interactive ContentSummary of Where is the storytelling

        • Unit 4: Phygital Heritage: Design, Interaction, an...

        • Unit 5: Audio Narratives

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Main Language

en

Other Languages

aa

Publisher Name

dariahTeach

Authors

Marianne Huang, Susan Schreibman, Emilie Sitzia, Eslam Nofal

Licence

CC0

Publication Date

2021-02-22 11:08:00

ECTS

5

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