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  • The #dariahTeach Project
  • The IGNITE Project
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  • Introduction
  • Unit 1: Telling Stories: From the Analogue to the Digital
  • Unit 2: Snowfall and Other Multimodal Narratives
  • Unit 3: Museums and Digital Storytelling
  • Unit 4: Phygital Heritage: Design, Interaction, and Evaluation
  • Unit 5: Audio Narratives
  • Unit 1: Telling Stories: From the Analogue to the Digital

    This unit was authored by Susan Schreibman and Marianne Ping Huang with the assistance of Esther Kamara and Stephanie Ochiel.

    An example of Show, Don't Tell. Image source: Enchanting Marketing. Click image to enlarge.

    This unit introduces digital storytelling, beginning from its analogue roots, and quickly moving into digital modalities for storytelling and meaning making. Concepts such as Aristotle's theory of narrative from Poetics, McLuhan's 'The Medium is the Message', and Deleuze and Guattari's Rhizomatic Narrative, tt does this through case studies of maps as narrative and performance as narrative. This unit will be split into the following lessons:

    1.1.1 Narrative and Storytelling
    1.1.2 Narrative Theory: The Beginnings & Relevance Today
    1.1.3 Case Study: DH Origin Stories
    1.1.4 Technology and Narrative
    1.1.5 Case Study: Rhyzomic Narrative
    1.1.6 Digital Storytelling
    1.1.7 Storytelling as Meaning Making in Multiple Perspectives
    1.1.8 Case Study: Maps of our Worlds
    1.1.9 The Medium and the Message
    1.1.10 Memory, Archives, and Storytelling in the Digital
    1.1.11 Case study: Archives that Matter
    1.1.12 Case study: Digital Orality

    • 1.1 Telling Stories: From the Analogue to the Digital Lesson
    • The Three Modalities Interactive Content
    • Digital Narratives Interactive Content
    • Show Don't Tell Quiz Interactive Content
    • Perspectives Interactive Content
    • Mappa Mundi Interactive Content
    • On Perspectives Interactive Content
    • Capturing frames Interactive Content
    • Drag and drop Interactive Content
    • Thickening Origin Stories Interactive Content
◄IntroductionUnit 2: Snowfall and Other Multimodal Narratives►
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Course Custom Menu
Introduction
  Intended Learning Objectives
  Instructions
  Teaching/Learning Methods
Unit 1: Telling Stories: From the Analogue to the Digital
  1.1 Telling Stories: From the Analogue to the Digital
  • 1.1.1 Narrative and Storytelling
  • 1.1.2 Narrative Theory: The Beginnings & Relevance Today
  • 1.1.3 Case Study: DH Origin Stories
  • 1.1.4 Technology and Narrative
  • 1.1.5 Case Study: Rhyzomic Narrative
  • 1.1.6 Digital Storytelling
  • 1.1.7 Storytelling as Meaning Making in Multiple Perspectives
  • 1.1.8 Case Study: Maps of our Worlds
  • 1.1.9 The Medium and the Message
  • 1.1.10 Memory, Archives, and Storytelling in the Digital
  • 1.1.11 Case study: Archives that Matter
  • 1.1.12 Case study: Digital Orality
  The Three Modalities
  Digital Narratives
  Show Don't Tell Quiz
  Perspectives
  Mappa Mundi
  On Perspectives
  Capturing frames
  Drag and drop
  Thickening Origin Stories
Unit 2: Snowfall and Other Multimodal Narratives
  2.1 Multimodal Narratives
  • 2.1.1 Introduction
  • 2.1.2 Multimodality, Interactivity & Remediation
  • 2.1.2 Web 2.0: Interactivity & Parallax Scrolling
  • 2.1.3 Digital Long Form Journalism: A New Narrative Type
  • 2.1.4 Snowfall: The Avalanche at Tunnel Creek
  • 2.1.5 Case Study: Wireframing Snowfall
  • 2.1.6 Wireframing a Multmodal Narrative
  What is Multimodality?
  Blur of White Wireframe
  Amazon & Orcas Narrative Quiz
Unit 3: Museums and Digital Storytelling
  3.1 Changing Notions of Museum Narrative and Audiences
  • 3.1.1 What is a Museum For?
  • 3.1.2 Shift in Authority & Shift in Audiences
  • 3.1.3 Timeline: Changing Notions of Audiences
  • 3.1.4 Shift in Notion of Audiences & Shift in Narratives
  • 3.1.5 The Danger of the Single Story
  • 3.1.6 Further Reading
  3.2 Spaces of Engagement
  • 3.2.1 Where is The Storytelling?
  • 3.2.2 Spaces of Engagement
  • 3.2.3 The Phygital Museum
  • 3.2.5 Further Reading
  3.3 Analysing How Storytelling Works in Museum Space
  • 3.3.1 Analysing Space, Discourse and Storytelling in the Museum
  • 3.3.2 Further Reading
  Assignment: story board or wire framing of a digital/audio narrative for existing (online) exhibition
  Changing notions of Audiences
  The words we use
  Fill in the blanks
  Match the Concept
  Is it true or False?
  Phygital Heritage Model Components
  where is the storytelling (2)
  What comes to mind when you think of a museum?
  The Danger of the Single Story
  Summary of Where is the storytelling
Unit 4: Phygital Heritage: Design, Interaction, and Evaluation
  Test my knowledge about 'Phygital Heritage'
  4.1 Introduction to Phygital Heritage
  • 4.1.1 Introduction
  • 4.1.2 Why Phygital Heritage?
  • 4.1.3 Model of Phygital Heritage
  4.2 Scenarios of Phygital Heritage
  • 4.2.1 Rationale Behind the Scenarios of Phygital Heritage
  • 4.2.2 Scenario 1: Saqqara Entrance Colonnade - Tangible Interaction to Communicate Tacit Knowledge of Heritage
  • 4.2.3 Scenario 2: Nimrud Relief - Architectural Contextualization of Heritage using Augmented Reality
  • 4.2.4 Scenario 3: Graethem Chapel - Interactive Projection Mapping
  • 4.2.5 Scenario 4: TouchTomb - Cultural Learning via Tangible Gamification
  • 4.2.6 Exercise - an Imaginary Scenario of Phygital Heritage
  4.3 Evaluation of Phygital Heritage
  • 4.3.1 Observation
  • 4.3.2 Interviews and Sketching
  • 4.3.3 User Experience Questionnaire
  • 4.3.4 Evaluation Framework of Phygital Heritage
  • 4.3.5 Exercise - Evaluation of a Phygital Heritage Scenario
  Evaluation Quiz
  Design objectives & Evaluation methods of my phygital scenario
  Key Qualities of the Digital Medium
  Key Characteristics of the Physical Realm
  Recap Quiz
Unit 5: Audio Narratives
  5.1 What Are Audio Naratives
  • 5.1.1 What Are Audio Narratives
  • 5.1.2 What Kinds of Audio Narratives Do You Know?
  • 5.1.3 What About Audio?
  • 5.1.4 What About Narratives?
  • 5.1.5 Focalization and Positioning in Audio Narrative
  5.2 Locative audio narratives
  • 5.2.1 Introduction
  • 5.2.2 A Brief History of Locative Auditory Media
  • 5.2.3 Listening to (Locative) Audio Narratives
  • 5.2.4 Conceptualizing ‘Locative’ Media
  • 5.2.5 Narrative Archaeology and the Interactive City
  • 5.2.6 Locative Narratives in the City
  5.3 Listening to Layers of Spatialized Sound
  • 5.3.1 Introduction
  • 5.3.2 What is a Soundscape?
  • 5.3.3 ‘Cultural’ Soundscapes
  • 5.3.4 Acoustic Territories and Auditory Bubbles
  • 5.3.5 Points of Audition
  Connect the Terms to their Definition
  Soundscape Vocabulary
  What is 'Locative Media' ?
  What is Locative Media?
  5.2.4 Conceptualizing Locative Media
  Focalization
  5.1.3 quizzes: situating
  Collage of Sound Fragments
  Sound Effectiveness
  Kinds of Audio Narrative: Radio Drama
  Kinds of Audio Narratives: Audio Guide
  Kinds of Audio Narratives: Audio Books
  Kinds of Audio Narratives: Sound Installation
  Kinds of Audio Narratives: Game Soundtrack & Online Narratives
  Kinds of Audio Narratives: Sound Walk
  Focalizations
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        • Introduction

        • Unit 1: Telling Stories: From the Analogue to the ...

          • Lesson1.1 Telling Stories: From the Analogue to the Digital

          • Interactive ContentThe Three Modalities

          • Interactive ContentDigital Narratives

          • Interactive ContentShow Don't Tell Quiz

          • Interactive ContentPerspectives

          • Interactive ContentMappa Mundi

          • Interactive ContentOn Perspectives

          • Interactive ContentCapturing frames

          • Interactive ContentDrag and drop

          • Interactive ContentThickening Origin Stories

        • Unit 2: Snowfall and Other Multimodal Narratives

        • Unit 3: Museums and Digital Storytelling

        • Unit 4: Phygital Heritage: Design, Interaction, an...

        • Unit 5: Audio Narratives

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Main Language

en

Other Languages

aa

Publisher Name

dariahTeach

Authors

Marianne Huang, Susan Schreibman, Emilie Sitzia, Eslam Nofal

Licence

CC0

Publication Date

2021-02-22 11:08:00

ECTS

5

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