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Introduction
Unit I: Design Thinking & Maker Culture: an Overview
Unit II: Challenging the Humanities
Unit III: Design Thinking Lifecycle
Unit 4: Case Studies and Scenarios
Unit IV: Timeline: Design Thinking & Maker Culture
Unit V: Design Sprint Exercise
Unit II: Challenging the Humanities
Buckminster Fuller and students with first built dome
This unit explores how those in the fields of humanities and heritage can contribute to human-centred design and humanities-focussed innovation. It will be split into the following lessons:
2.1.1 What the Arts and Humanities Bring
2.1.2 The Gap, the Digital Divide and the Need for Human-Centric Design
2.1.3 Digital Social Innovation
2.1.4 Change Adapter / Change Maker
2.1.5 Visionary Design for Continuous Change
2.1.6 Looking Back
2.1.7 Organisations, an Arts and Humanties Approach
2.1.8 Art as Enabling Human-Centred Design
2.1.9 Making Strange / Making Sense
2.1.10 Designing to Shape and to Share
2.1 Mind the Gap - or Is There Really One?
Lesson
The Eight Laws of Artful Design
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What is Design?
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A Map of the Digital Divide
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A Digital Divide?
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Ted Talk
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Gaps in the Humanities
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Transforming Skills
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Types of electronic literature
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Unit I: Design Thinking & Maker Culture: an Overview
Unit III: Design Thinking Lifecycle
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