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  • The #dariahTeach Project
  • The IGNITE Project
  • Introduction
  • Unit I: Design Thinking & Maker Culture: an Overview
  • Unit II: Challenging the Humanities
  • Unit III: Design Thinking Lifecycle
  • Unit 4: Case Studies and Scenarios
  • Unit IV: Timeline: Design Thinking & Maker Culture
  • Unit V: Design Sprint Exercise
  • Unit I: Design Thinking & Maker Culture: an Overview

    Thinking out of the Box


    This unit provides a historical introduction to both of these concepts, with a particular focus on exploring how to approach problems by by taking a user-centred approach, as well as using these perspectives in designing humanities and heritage content for social justice. It will be split into the following lessons:

    1.1.1 What is Design Thinking?

    1.1.2 Thinking Out of the Box

    1.1.3 User-Centred-Design

    1.1.4 What is Maker Culture?

    1.1.5 Making in the Humanities for Social Justice

    1.1.6 Why Combine these approaches?

    1.1.7 Design Method Toolkits 

    • Design Thinking Traits Interactive Content
    • User-Centred Design Interactive Content
    • True or False: Design Thinking Interactive Content
    • 1.1 Introduction to Design Thinking and Maker Culture Lesson
    • Maker Culture fill in the blanks Interactive Content
◄IntroductionUnit II: Challenging the Humanities►
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Introduction
  Intended Learning Objectives
  Teaching and Learning Methods
  Instructions
Unit I: Design Thinking & Maker Culture: an Overview
  1.1 Introduction to Design Thinking and Maker Culture
  • 1.1.1 What is Design Thinking?
  • 1.1.2 Thinking Out of the Box
  • 1.1.3 User-Centred Design
  • 1.1.4 What is Maker Culture?
  • 1.1.5 Making in the Humanities for Social Justice
  • 1.1.6 Why combine these approaches?
  • 1.1.7 Design Method Toolkits
Unit II: Challenging the Humanities
  2.1 Mind the Gap - or Is There Really One?
  • 2.1.1 What the Arts and Humanities Bring
  • 2.1.2 The Gap, the Digital Divide and the Need for Human-Centric Design
  • 2.1.3 Digital Social Innovation
  • 2.1.4 Change Adapter / Change Maker
  • 2.1.5 Visionary Design for Continuous Change
  • 2.1.6 Looking Back
  • 2.1.7 Organisations, an Arts and Humanties Approach
  • 2.1.8 Art as Enabling Human-Centred Design
  • 2.1.9 Making Strange / Making Sense
  • 2.1.10 Designing to Shape and to Share
Unit III: Design Thinking Lifecycle
  3.1 The Design Lifecycle
  • 3.1.1 Design Lifecycle and Processes with Humanities Approaches
  • 3.1.2 Human-Centred Design, A New Iteration in Design Methodology
  • 3.1.3 Precious Plastic
  • 3.1.4 The Creative Mind of Design Thinking: Discovering New Patterns
  • 3.1.5 The Design Process as a Double Diamond
  • 3.1.6 A Conceptual Dig into the Double Diamond
  • 3.1.7 Reflecting on your Practice: The Post Mortem or Final Reflection Paper
Unit IV: Timeline: Design Thinking & Maker Culture
  4.1 An overview of the Design Thinking & Maker Culture
Unit V: Design Sprint Exercise
  5.1 Design Sprint: Overshoot Day
  • 5.1.1 What is a Design Sprint?
  • 5.1.2 The Scenario: Overshoot Day
  • 5.1.3 Working with Personas
  • 5.1.4 Instructions
  • 5.1.5 Overshoot Day: The Sprint
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      • Design Thinking & Maker Culture

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        • Introduction

        • Unit I: Design Thinking & Maker Culture: an Ov...

          • Interactive ContentDesign Thinking Traits

          • Interactive ContentUser-Centred Design

          • Interactive ContentTrue or False: Design Thinking

          • Lesson1.1 Introduction to Design Thinking and Maker Culture

          • Interactive ContentMaker Culture fill in the blanks

        • Unit II: Challenging the Humanities

        • Unit III: Design Thinking Lifecycle

        • Unit IV: Timeline: Design Thinking & Maker Cul...

        • Unit V: Design Sprint Exercise

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Main Language

en

Other Languages

aa

Publisher Name

dariahTeach

Authors

Susan Schreibman, Costas Papadopoulos, Marianne Huang

Licence

CC0

Publication Date

2020-04-22 15:26:00

ECTS

5

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