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  • The #dariahTeach Project
  • The IGNITE Project

Storytelling for Digital Narratives & Blended Spaces

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Storytelling for Digital Narratives & Blended Spaces

Teacher: Esther Kamara, Susan Schreibman

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Introduction
  Intended Learning Objectives
  Instructions
  Teaching/Learning Methods
Unit I: Telling Stories: From the Analogue to the Digital
  1.1 Telling Stories: From the Analogue to the Digital
  • 1.1.1 Narrative and Storytelling
  • 1.1.2 Narrative Theory: The Beginnings & Relevance Today
  • 1.1.3 Technology and Narrative
  • 1.1.4 Digital Storytelling
  • 1.1.5 Storytelling as Meaning Making in Multiple Perspectives
  • 1.1.6 Case Study: Maps of our Worlds
  • 1.1.7 The Medium and the Message
  • 1.1.8 Memory, Archives, and Storytelling in the Digital
  • 1.1.9 Case study: Archives that Matter
Unit II: Snowfall and Other Multimodal Narratives
  2.1 Multimodal Narratives
  • 2.1.1 Introduction
  • 2.1.2 Multimodality, Interactivity & Remediation
  • 2.1.2 Web 2.0: Interactivity & Parallax Scrolling
  • 2.1.3 Digital Long Form Journalism: A New Narrative Type
  • 2.1.4 Snowfall: The Avalanche at Tunnel Creek
  • 2.1.5 Case Study: Wireframing Snowfall
  • 2.1.6 Wireframing a Multmodal Narrative
Unit III: Museums and Digital Storytelling
  3.1 Changing Notions of Museum Narrative and Audiences
  • 3.1.1 What is a Museum For?
  • 3.1.2 Shift in Authority & Shift in Audiences
  • 3.1.3 Timeline: Changing Notions of Audiences
  • 3.1.4 Shift in Notion of Audiences & Shift in Narratives
  • 3.1.5 The Danger of the Single Story
  • 3.1.6 Further Reading
  3.2 Spaces of Engagement
  • 3.2.1 Where is The Storytelling?
  • 3.2.2 Spaces of Engagement
  • 3.2.3 The Phygital Museum
  • 3.2.5 Further Reading
  3.3 Analysing How Storytelling Works in Museum Space
  • 3.3.1 Analysing Space, Discourse and Storytelling in the Museum
  • 3.3.2 Further Reading
  Assignment: story board or wire framing of a digital/audio narrative for existing (online) exhibition
Unit IV: Phygital Heritage: Design, Interaction, and Evaluation
  Test my knowledge about 'Phygital Heritage'
  4.1 Introduction to Phygital Heritage
  • 4.1.1 Introduction
  • 4.1.2 Why Phygital Heritage?
  • 4.1.3 Model of Phygital Heritage
  4.2 Scenarios of Phygital Heritage
  • 4.2.1 Rationale Behind the Scenarios of Phygital Heritage
  • 4.2.2 Scenario 1: Saqqara Entrance Colonnade - Tangible Interaction to Communicate Tacit Knowledge of Heritage
  • 4.2.3 Scenario 2: Nimrud Relief - Architectural Contextualization of Heritage using Augmented Reality
  • 4.2.4 Scenario 3: Graethem Chapel - Interactive Projection Mapping
  • 4.2.5 Scenario 4: TouchTomb - Cultural Learning via Tangible Gamification
  • 4.2.6 Exercise - an Imaginary Scenario of Phygital Heritage
  4.3 Evaluation of Phygital Heritage
  • 4.3.1 Observation
  • 4.3.2 Interviews and Sketching
  • 4.3.3 User Experience Questionnaire
  • 4.3.4 Evaluation Framework of Phygital Heritage
  • 4.3.5 Exercise - Evaluation of a Phygital Heritage Scenario
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      • Digital Narratives & Blended Spaces

        • Participants

        • Introduction

        • Unit I: Telling Stories: From the Analogue to the ...

        • Unit II: Snowfall and Other Multimodal Narratives

        • Unit III: Museums and Digital Storytelling

        • Unit IV: Phygital Heritage: Design, Interaction, a...

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